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<a href="#pub-methods">Public Member Functions</a> &#124;
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  <div class="headertitle"><div class="title">CrypticCabinet.Puzzles.SandPuzzle.LightBeamDestination Class Reference</div></div>
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<p>Represents the intended destination of the light beam. Attach this to the intended object that needs to be hit by the light beam last to trigger an event. Requiring Rigidbody to ensure it can receive a raycast.  
 <a href="class_cryptic_cabinet_1_1_puzzles_1_1_sand_puzzle_1_1_light_beam_destination.html#details">More...</a></p>
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Inheritance diagram for CrypticCabinet.Puzzles.SandPuzzle.LightBeamDestination:</div>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:aae8fc6b891bef8c2af2cd6909f91a5bf" id="r_aae8fc6b891bef8c2af2cd6909f91a5bf"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_cryptic_cabinet_1_1_puzzles_1_1_sand_puzzle_1_1_light_beam_destination.html#aae8fc6b891bef8c2af2cd6909f91a5bf">LightBeamArrived</a> ()</td></tr>
<tr class="memdesc:aae8fc6b891bef8c2af2cd6909f91a5bf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Triggers the action that will be performed once this object received the light beam.  <br /></td></tr>
<tr class="separator:aae8fc6b891bef8c2af2cd6909f91a5bf"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8676ef891157d0d135485260384997c7" id="r_a8676ef891157d0d135485260384997c7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_cryptic_cabinet_1_1_puzzles_1_1_sand_puzzle_1_1_light_beam_destination.html#a8676ef891157d0d135485260384997c7">LightBeamLeft</a> ()</td></tr>
<tr class="memdesc:a8676ef891157d0d135485260384997c7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Un-triggers the action that was performed when the object received the light beam.  <br /></td></tr>
<tr class="separator:a8676ef891157d0d135485260384997c7"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Represents the intended destination of the light beam. Attach this to the intended object that needs to be hit by the light beam last to trigger an event. Requiring Rigidbody to ensure it can receive a raycast. </p>
</div><h2 class="groupheader">Member Function Documentation</h2>
<a id="aae8fc6b891bef8c2af2cd6909f91a5bf" name="aae8fc6b891bef8c2af2cd6909f91a5bf"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aae8fc6b891bef8c2af2cd6909f91a5bf">&#9670;&#160;</a></span>LightBeamArrived()</h2>

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          <td class="memname">void CrypticCabinet.Puzzles.SandPuzzle.LightBeamDestination.LightBeamArrived </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
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</div><div class="memdoc">

<p>Triggers the action that will be performed once this object received the light beam. </p>

</div>
</div>
<a id="a8676ef891157d0d135485260384997c7" name="a8676ef891157d0d135485260384997c7"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a8676ef891157d0d135485260384997c7">&#9670;&#160;</a></span>LightBeamLeft()</h2>

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          <td class="memname">void CrypticCabinet.Puzzles.SandPuzzle.LightBeamDestination.LightBeamLeft </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
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<p>Un-triggers the action that was performed when the object received the light beam. </p>

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<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="_light_beam_destination_8cs.html">LightBeamDestination.cs</a></li>
</ul>
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